Ignatz Karko
20th January 2007, 13:53
Update - Friday January 19
Permanent Changes:
* Fixed a bug that allowed players to walk through some walls on the Isle of Weeping Stone guild battle map.
* Fixed a bug that caused Heroes to deal extra damage with attacks.
* If a player has the Lightbringer title track selected, that player’s Heroes now gain the benefits provided by this title.
* Fixed a bug that made it difficult to repair the attacker’s catapult on the Warrior’s Isle guild battle map.
* Adjusted the positions of several of the defenders in the Isle of Solitude guild battle map to more effectively defend the Guild Lord.
* Screenshots are now saved as JPG files.
* The “evade” mechanic has been removed from the game. All skills that used this mechanic have been changed to use “block” instead.
Heroes’ Ascent
* Re-introduced the Burial Mounds map into rotation, with some map alterations to make it more conducive to a 1v1 map.
* Removed the Scarred Earth map from rotation.
Changes for this Weekend’s Testing Event:
Broken Tower and Courtyard
The winning team is no longer decided by who is holding the altar when time runs out. The new win condition is based on points earned by killing members of the opposing teams.
* Every time a team kills an opposing player, that team is awarded one point.
* Killing a Ghostly Hero awards a team double points.
* The first kill of a match awards double points.
* Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
* The team holding the altar receives a 10% damage boost.
* When the timer hits zero, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, there is no winner.
* On Broken Tower, the team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
* On Courtyard, teams resurrect every minute at their shrine while their Priest is alive. The team holding the altar resurrects there instead of at their shrine.
* Increased the time limit to 10 minutes.
* Players no longer incur a death penalty (DP) on these maps.
Hall of Heroes
* Increased the time limit to 8 minutes.
* Players no longer incur a death penalty on this map.
* The contents of the reward chest have been updated, and its location has been moved. You can find the new location by looking on your Compass after you’ve won a match. All players now need to click on it to receive a reward for winning a battle in the Hall of Heroes. To give players time to do this, the wait time between matches has been increased.
* When players enter the Hall of Heroes, the win condition and match objectives are randomly decided from three options. These three options are described below.
Kill Count
o Every time a team kills an opposing player, that team is awarded one point.
o Killing a Ghostly Hero awards a team double points.
o The first kill of a match awards double points.
o Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
o The team holding the altar receives a 10% damage boost and gains a morale boost for every 2 minutes they hold that altar.
o Teams resurrect at their shrine every minute, along with their Ghostly Hero. The team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
o When time runs out, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, the defender wins.
Murder Ball
o Three Heroes are spawned, one for each team, at equal distances away from the altar.
o One relic is spawned on the altar in the middle of the map.
o Players bring the relic to their Ghostly Hero to score a point.
o When a player picks up the relic, a timer starts counting down 60 seconds. When that time is up, the relic respawns at its start location.
o If a player is holding the relic when the timer is up, that player dies.
o If a Ghostly Hero is killed, he resurrects after 10 seconds at the place where he stood.
o Teams resurrect at their shrine every minute.
o When time runs out, the team with the most points wins. In cases of a tie, the tying team that last captured a relic is awarded the win. If no relics have been captured, the defending team wins.
Capture Points
o There are 4 capture points on the map: one on the altar and one at each teams’ resurrection shrine.
o Teams begin capturing a point when they have more players within range than any other team. The Ghostly Hero counts as 4 players.
o Every 30 seconds, teams are awarded a point for each capture point they are holding.
o Teams resurrect with their Ghostly Hero every minute at their shrine.
o When time is up, the team with the most points wins. In cases of a tie, the tying team that last scored a kill wins the match. If no kills have been scored, the defending team wins.
Permanent Changes:
* Fixed a bug that allowed players to walk through some walls on the Isle of Weeping Stone guild battle map.
* Fixed a bug that caused Heroes to deal extra damage with attacks.
* If a player has the Lightbringer title track selected, that player’s Heroes now gain the benefits provided by this title.
* Fixed a bug that made it difficult to repair the attacker’s catapult on the Warrior’s Isle guild battle map.
* Adjusted the positions of several of the defenders in the Isle of Solitude guild battle map to more effectively defend the Guild Lord.
* Screenshots are now saved as JPG files.
* The “evade” mechanic has been removed from the game. All skills that used this mechanic have been changed to use “block” instead.
Heroes’ Ascent
* Re-introduced the Burial Mounds map into rotation, with some map alterations to make it more conducive to a 1v1 map.
* Removed the Scarred Earth map from rotation.
Changes for this Weekend’s Testing Event:
Broken Tower and Courtyard
The winning team is no longer decided by who is holding the altar when time runs out. The new win condition is based on points earned by killing members of the opposing teams.
* Every time a team kills an opposing player, that team is awarded one point.
* Killing a Ghostly Hero awards a team double points.
* The first kill of a match awards double points.
* Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
* The team holding the altar receives a 10% damage boost.
* When the timer hits zero, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, there is no winner.
* On Broken Tower, the team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
* On Courtyard, teams resurrect every minute at their shrine while their Priest is alive. The team holding the altar resurrects there instead of at their shrine.
* Increased the time limit to 10 minutes.
* Players no longer incur a death penalty (DP) on these maps.
Hall of Heroes
* Increased the time limit to 8 minutes.
* Players no longer incur a death penalty on this map.
* The contents of the reward chest have been updated, and its location has been moved. You can find the new location by looking on your Compass after you’ve won a match. All players now need to click on it to receive a reward for winning a battle in the Hall of Heroes. To give players time to do this, the wait time between matches has been increased.
* When players enter the Hall of Heroes, the win condition and match objectives are randomly decided from three options. These three options are described below.
Kill Count
o Every time a team kills an opposing player, that team is awarded one point.
o Killing a Ghostly Hero awards a team double points.
o The first kill of a match awards double points.
o Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
o The team holding the altar receives a 10% damage boost and gains a morale boost for every 2 minutes they hold that altar.
o Teams resurrect at their shrine every minute, along with their Ghostly Hero. The team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
o When time runs out, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, the defender wins.
Murder Ball
o Three Heroes are spawned, one for each team, at equal distances away from the altar.
o One relic is spawned on the altar in the middle of the map.
o Players bring the relic to their Ghostly Hero to score a point.
o When a player picks up the relic, a timer starts counting down 60 seconds. When that time is up, the relic respawns at its start location.
o If a player is holding the relic when the timer is up, that player dies.
o If a Ghostly Hero is killed, he resurrects after 10 seconds at the place where he stood.
o Teams resurrect at their shrine every minute.
o When time runs out, the team with the most points wins. In cases of a tie, the tying team that last captured a relic is awarded the win. If no relics have been captured, the defending team wins.
Capture Points
o There are 4 capture points on the map: one on the altar and one at each teams’ resurrection shrine.
o Teams begin capturing a point when they have more players within range than any other team. The Ghostly Hero counts as 4 players.
o Every 30 seconds, teams are awarded a point for each capture point they are holding.
o Teams resurrect with their Ghostly Hero every minute at their shrine.
o When time is up, the team with the most points wins. In cases of a tie, the tying team that last scored a kill wins the match. If no kills have been scored, the defending team wins.