maDDin
24th August 2006, 09:13
Here's a new video showing off the AI's ability to shoot crates.
http://www.svencoop.com/images/crateattack_sm.jpg (http://halflife2.filefront.com/file/;68130)
(Mirror Link (http://staff.filesnetwork.com/skyrider/crateattack.avi))
A lot of work has been done recently to calculate where an NPC should shoot at a breakable object. Arbitrarily shapped objects that level designers may create are no problem for the system.
The red dots in the following image display the dynamically created target positions:
http://www.svencoop.com/images/crateattack2_sm.jpg
Having monsters be able to attack breakable objects will mean level designers can have new gameplay options. For instance, imagine hordes of zombies trying to break down walls to get to the players. Or players may have to defend an important object from enemy attacks. There's plenty of areas to expand on with this feature.
Breakable objects can have their own classification; they can be allied to specific factions in the game. A breakable object defined as "Alien Military" will be attacked by Human Grunts, and so on.
That's all for now.
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Source (http://www.svencoop.com/)
Hopefully they release it till xMas this year :s
http://www.svencoop.com/images/crateattack_sm.jpg (http://halflife2.filefront.com/file/;68130)
(Mirror Link (http://staff.filesnetwork.com/skyrider/crateattack.avi))
A lot of work has been done recently to calculate where an NPC should shoot at a breakable object. Arbitrarily shapped objects that level designers may create are no problem for the system.
The red dots in the following image display the dynamically created target positions:
http://www.svencoop.com/images/crateattack2_sm.jpg
Having monsters be able to attack breakable objects will mean level designers can have new gameplay options. For instance, imagine hordes of zombies trying to break down walls to get to the players. Or players may have to defend an important object from enemy attacks. There's plenty of areas to expand on with this feature.
Breakable objects can have their own classification; they can be allied to specific factions in the game. A breakable object defined as "Alien Military" will be attacked by Human Grunts, and so on.
That's all for now.
-------------------------------------------------------------------------
Source (http://www.svencoop.com/)
Hopefully they release it till xMas this year :s