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Crille
14th July 2006, 10:33
SKILL UPDATES

All

Lowered the cap for Healing Reduction to 40%. *
Lowered the cap for Recharge Reduction to 50%. *
You can no longer be knocked down immediately after you respawn from a resurrection shrine.
* Note: like all reduction caps, these only affect the cap from multiple sources. Any single skill that exceeds this cap will still work. Thus, skills such as Lingering Curse or Ritual Lord still gain their full effect.

Assassin

Expunge Enchantments: no longer disables pet attack skills.
Moebius Strike: now recharges pet attack skills if it hits a foe below 50% health.
Return: reduced recharge time to 15 seconds.
Shadow Form: increased Energy cost to 10.
Shadow Shroud: no longer prevents the casting of untargeted enchantments.
Signet of Malice: reduced cast time to .75 seconds.
Siphon Speed: increased duration to 5..20 seconds.
Elementalist

Bed of Coals: now deals damage only to non-moving foes.
Burning Speed: reduced cast time to .25 seconds.
Elemental Attunement: this skill is now attributed to Energy Storage; increased duration to 30..55 seconds.
Immolate: increased damage to 15..60.
Mark of Rodgort: increased duration to 10..35 seconds.
Mind Burn: reduced recharge time to 10 seconds.
Smoldering Embers: increased damage to 15..60.
Ward skills no longer affect spirits.
Mesmer

Blackout: reduced blackout time to 2..6 seconds.
Conjure Nightmare: removed the long pause after this spell was cast.
Illusionary Weaponry: reduced recharge time to 35 seconds.
Recurring Insecurity: reduced the duration to 1..10 seconds.
Signet of Disenchantment: reduced cast time to 1 second.
Monk

Air of Enchantment: added a minimum 1 Energy cost; increased recharge time to 8 seconds.
Divine Spirit: now reduces energy cost for Monk spells, not all Monk skills.
Infuse Health: fixed a bug that occasionally caused it to execute without healing the target.
Life Sheath: now renews damage reduction when it is cast on a target that already has Life Sheath on it.
Signet of Rejuvenation: reduced recharge time to 8 seconds; increased the conditional heal to 15..75 Health.
Spell Shield: no longer disables skills more than once when renewed.
Necromancer

Bitter Chill: increased damage to 15..60.
Chilblains: now removes 1..2 Enchantments.
Enfeebling Blood: increased the area-of-effect to "nearby".
Feast of Corruption: increased Energy cost to 15.
Fetid Ground: reduced cast time to .75 seconds.
Ranger

Archer's Signet: no longer disables pet attack skills.
Broad Head Arrow: reduced recharge time to 15 seconds.
Determined Shot: now recharges pet attack skills if it misses.
Equinox: reduced recharge time to 45 seconds.
Famine: reduced recharge time to 45 seconds.
Focused Shot: now disables pet attack skills when used.
Greater Conflagration: reduced recharge time to 45 seconds.
Lacerate: reduced recharge time to 45 seconds.
Marauder's Shot: no longer disables pet attack skills.
Oath Shot: increased recharge time to 25 seconds.
Ritualist

Displacement: Changed the skill's description to match its behavior.
Draw Spirit: reduced cast time to .25 seconds.
Lamentation: increased the target's needed proximity to a corpse or Spirit to "in the area".
Wielder's Boon: increased conditional heal to 15..60 Health.
Warrior

Quivering Blade: increased Daze duration to 8 seconds.
Standing Slash: reduced adrenaline cost to 6.
Victory is Mine!: no longer displays "-0" on targets with no conditions.

Ignatz Karko
14th July 2006, 13:36
lame lame lame...

hope foc spike still works...
want more fame :((

SK
14th July 2006, 16:29
Good updates

Elemental Attunement: this skill is now attributed to Energy Storage; increased duration to 30..55 seconds.
Standing Slash: reduced adrenaline cost to 6.

Bad updates

Shadow Form: increased Energy cost to 10.
Blackout: reduced blackout time to 2..6 seconds.
Illusionary Weaponry: reduced recharge time to 35 seconds.
Air of Enchantment: added a minimum 1 Energy cost; increased recharge time to 8 seconds.

Not sure

Quivering Blade: increased Daze duration to 8 seconds.

Dazed doesnt really make an effect to a warrior. If the duration was indeed longer it might be of some use as you could transfer it to your foe with Plague Touch.

Crille
15th July 2006, 13:08
If they are going to change dragon slash someday, im going to slap them

Er0Rr
29th July 2006, 21:59
Hmm.. Going to play GW again