maDDin
12th July 2006, 18:29
July 11, 2006
Updates to Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 2: Deathmatch
Added a player "ready" command. If mp_readyrestart is enabled, then the round can be restarted if every player says "ready"
Objects no longer hide tripwire slams. If an object is placed on top of a tripwire slam, it explodes
Scores no longer get updated after the round is over, fixing the case where a player is standing next to a grenade or flaming barrel when the round ends
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Source (http://www.steampowered.com/index.php?area=news&id=686)
Iam an evil Spammer with all these update news. Should create one Steam Update news thread and merge all the steam news threads together. Or one Thread for every game. :rolleyes:
Updates to Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 2: Deathmatch
Added a player "ready" command. If mp_readyrestart is enabled, then the round can be restarted if every player says "ready"
Objects no longer hide tripwire slams. If an object is placed on top of a tripwire slam, it explodes
Scores no longer get updated after the round is over, fixing the case where a player is standing next to a grenade or flaming barrel when the round ends
------------------------------------------------------------------------
Source (http://www.steampowered.com/index.php?area=news&id=686)
Iam an evil Spammer with all these update news. Should create one Steam Update news thread and merge all the steam news threads together. Or one Thread for every game. :rolleyes: