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maDDin
25th May 2006, 07:59
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Graphics

Fixed occasional graphics artifact tearing run running on Nvidia 6800 hardware
Fixed mismatch of bumpmapped/non-bumpmapped surfaces in HDR
Fixed bug where mat_colorcorrection wasn't getting set properly on when running for the first time
Updated default configuration settings for some newer video cards
Fixed full-screen flicker bug when Alt-Tabbing out of fullscreen (particularly at high resolutions)
User Interface

Added progress bar state to print a description when the server changes levels
Show disconnect dialog when client connection times out
Fixed anti-aliasing on fonts
Fixed a memory leak in vgui
Fix for startup video not showing correctly if running fullscreen with desktop resolution less than or equal to 1024x768
Fixed bug where game would crash when taking a bug screenshot if the screen/window resolution was wider that 2048 pixels
Sound

Fixed sound initializing twice at startup in some cases
Optimized sound engine performance
Fixed a bug where machines without proper sound hardware and/or drivers would crash
SourceTV

Added SourceTV port and delay time to status output if SourceTV is active
Added new command net_status that shows more detailed information about total and average packet loss, latency, packets/sec and bandwidth
Added convar tv_autoretry 1 so relay proxies try to reconnect after connection crashed/timed out
Added convar tv_timeout to specify connection timeout limit in seconds
Improved spectator client dispatching, should be faster and balance better
Fixed SourceTV relays being unable to connect to sv_lan 1 servers
Fixed SourceTV servers reporting password restrictions
Fixed SourceTV bots joining game even if disabled
Fixed disappearing weapons in SourceTV
Fixed spectator chat not displaying on relay proxies
Fixed SourceTV crash during changelevel
Fixed command tv_record crashing relay proxies
Reduced SourceTV CPU requirements
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Source (http://www.steampowered.com/index.php?area=news&id=630)

Wow a Disconnect Dialog when a Player Connection times out. I think every other game got that ^^

Miz
25th May 2006, 08:03
Cheers maDDin.

maDDin
28th May 2006, 11:43
Source Engine Update Available

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine


Fixed command allowing clients to change sv_cheat convars
Fixed engine trying to load incorrect skill.cfg file and defaulting game variables

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Source (http://www.steampowered.com/index.php?area=news&id=632)

Posted it here cuz its just a little update. Nothing special...

maDDin
22nd August 2006, 18:44
August 21, 2006, 7:22 pm · Jason Ruymen (contact@valvesoftware.com)

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

Fixed regression in Half-Life 2: Episode One where the player was unable to progress

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Source (http://www.steampowered.com/index.php?area=news&id=725)

Hm i still need Episode One. But u wont get any nice Games with it. Cool Half Life Source: Deathmatch... :rolleyes:

SK
22nd August 2006, 20:09
Buying Episode 2 thats a certainty ;)

maDDin
22nd August 2006, 22:09
Buying Episode 2 thats a certainty ;)

Indeed! =)

SK
23rd August 2006, 07:55
Just ordered E1 just to stay upto date with the story line even though when E2 does come out I won't get chance to play it since ill be too busy with the two mods it comes with :)

Need to decide out of either TF2 or Portals now :)

maDDin
1st September 2006, 21:52
Just ordered E1 just to stay upto date with the story line even though when E2 does come out I won't get chance to play it since ill be too busy with the two mods it comes with :)

Need to decide out of either TF2 or Portals now :)

Just bought E1 on game store here. But have to finish HL2 first :s

Vorm
4th September 2006, 09:28
Just ordered E1 just to stay upto date with the story line even though when E2 does come out I won't get chance to play it since ill be too busy with the two mods it comes with :)

Need to decide out of either TF2 or Portals now :)


I assume you've got this and played it by now. What did you think?

SK
4th September 2006, 14:44
I've only just got about 30 mins into it then side tracked back to GuildWars.

Miz
4th September 2006, 15:01
I've only just got about 30 mins into it .

You must have nearly finished it then.

maDDin
12th September 2006, 20:41
Counter-Strike: Source, Source Engine and SourceTV Updates Released
September 12, 2006, 12:20 pm - Jason Ruymen


Updates to Counter-Strike: Source and the Source Engine, along with some improvements to SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

Added zoom/scope to first person view in SourceTV
Fixed exploit to access full map overview while alive
Fixed exploit to bypass mp_forcecamera 1 restrictionsSource Engine
Fixed clock synchronization while recording a demoSourceTV
Added number of spectators and broadcast title in spectator GUI
Added chat groups for SourceTV spectators-------------------------------------------------------------------------

Source (http://www.steampowered.com/v/index.php?area=news&id=747)

maDDin
12th September 2006, 21:55
But have to finish HL2 first :s

LooooooooL finally after ~ 1 year 9 months and 27 days. Looks like a new Speedrun worldrecord :)

http://img102.imageshack.us/img102/7343/d3breen010044ff9.jpg

SK
13th September 2006, 07:40
I've still not touched it yet. I'll get back onto it and finish it sometime before HL2:E2 comes out. Although it will be a while before I manage to finish that since it comes with two amazing mods.

Cessle
13th September 2006, 10:52
i aint finished half life 2,, or e1, have don lost coast tho :p

maDDin
20th September 2006, 23:05
Source Multiplayer Update Released
September 19, 2006, 7:10 pm - Jason Ruymen

Updates to the Source Multiplayer Games have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Multiplayer Games


Fixed console command exploit that could crash multiplayer servers
Fixed crash with team swapping in Source Multiplayer Games
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Source (http://www.steampowered.com/v/index.php?area=news&id=753)