SK
3rd March 2006, 09:21
General
* Updated Adrenaline behavior so that death removes all Adrenaline.
* Updated Exhaustion behavior so that if you cast an Exhaustion spell while your maximum energy is below 10, your maximum energy can be reduced to below zero.
* Fixed a bug that allowed attack speeds to stack past 33%.
* Fixed a bug that prevented attack debuffs from reducing a target more than 33% (maximum is 50%).
* Fixed a bug that kept speed boosts from having an effect on you if you had a debuff slowing you by 50%.
* You are no longer considered "attacking," "using a skill," or "casting a spell" while you are running to get in range of a target.
* Fixed a bug that caused attack skills with non-weapon attributes to calculate damage and critical hit chance incorrectly.
* Clarified various skill descriptions
Equipment
* Added two +30 Health, Received Damage -5 (Chance: 20%) shields to the PvP character creation screen; updated monster drops to make the Received Damage -5 (Chance: 20%) drop possible.
* Shields on the PvP character creation screen with the “while Hexed” bonus now have +60 Health and -3 damage reduction.
* Reduced the Lieutenant's Helm Hex duration bonus to 20%, and added it to the PvP character creation screen.
* Increased the Monk’s PvP Ascetic Leg Design to +2 Energy to match the armor bought off of vendors.
* Increased the PvP hammer with additional damage while hexed to 20%.
Mesmer
* Mantra of Resolve: increased Energy cost to 10..4 when interrupted.
* Distortion: increased Energy cost to 4..1 when you "evade" attacks.
* Signet of Weariness: reduced area-of-effect to nearby foes.
* Mantra of Recovery: reduced Energy cost to 10.
* Ignorance: decreased casting time to 1 second.
* Chaos Storm: decreased casting time to 1 second.
* Epidemic: decreased Energy cost to 10.
* Ineptitude: increased damage to 30..135.
* Fevered Dreams: increased duration to 10..25 seconds.
* Energy Drain: decreased recharge time to 25 seconds.
* Energy Tap: decreased recharge time to 25 seconds.
* Blackout: increased recharge time to 12 seconds.
Necromancer
* Offering of Blood: increased sacrifice to 20%.
* Unholy Feast: reduced number of targets affected to 1..4; increased damage to 10..65; reduced recharge to 20 seconds.
* Enfeebling Blood: reduced recharge to 5 seconds; reduced sacrifice to 10%.
* Chilblains: Poison now only lasts 10 seconds.
* Deathly Chill: increased unconditional damage to 5..50; decreased conditional damage to 5..35.
* Shadow of Fear: reduced recharge time to 5 seconds.
* Plague Sending: reduced cast time to 1 second; increased recharge time to 5 seconds; fixed a bug that caused this skill to transfer default durations instead of remaining duration.
* Blood Renewal: fixed a bug that allowed the heal to heal twice when stacked.
* Insidious Parasite: fixed a bug that prevented the numbers from displaying.
* Mark of Subversion and Soul Leech: changed their damage from normal to life stealing to match their skill descriptions.
* Order of the Vampire: no longer triggers if you have other Necromancer Enchantments on you.
Elementalist
* Gale: increased Energy cost to 10.
* Conjure Flame: no longer removes Enchantments.
* Inferno: increased damage to 30..135.
* Fire Storm: decreased cast time to 2 seconds.
* Rust: decreased recharge time to 15 seconds.
* Conjure Frost: no longer removes Enchantments.
* Conjure Lightning: no longer removes Enchantments.
* Whirlwind: decreased recharge time to 8 seconds.
* Flame Burst: increased damage to 15..120.
* Rodgort's Invocation: increased damage to 15..120.
* Mark of Rodgort: decreased recharge time to 5 seconds.
* Lava Font: increased damage to 5..35 per second.
* Searing Heat: increased damage to 5..35 per second.
* Lightning Javelin: decreased recharge time to 2 seconds.
* Mist Form: decreased cast time to 1 second.
* Lightning Surge: fixed a bug that caused this skill to not trigger properly when its duration was reduced.
Monk
* Mend Ailment: increased recharge time to 5 seconds.
* Holy Veil: increased recharge time to 12 seconds.
* Shield of Regeneration: increased duration to 5..13 seconds.
* Purge Signet: reduced recharge time to 20 seconds.
* Shielding Hands: reduced cast time to .25 seconds.
* Resurrect: reduced cast time to 6 seconds; increased recharge time to 5 seconds.
* Restore Life: increased recharge time to 5 seconds; increased percentage of Health the target party member is returned with to 20..65%.
* Scourge Sacrifice: decreased cast time to 1 second.
* Watchful Spirit: decreased cast time to 1 second.
* Shield of Deflection: increased armor bonus to 15..30.
* Aura of Faith: decreased recharge time to 15 seconds.
* Peace and Harmony: skill reworked. Now ends if ally casts a Spell on target foe or deals damage to a foe; reduced recharge time to 30 seconds.
* Unyielding Aura: decreased recharge time to 15 seconds; when this Skill ends, it now exploits the ally's corpse.
* Mark of Protection: now only disables your skills for 5 seconds.
* Healing Hands: increased the amount healed to 5..35; now triggers on damage instead of attack.
* Live Vicariously: increased amount healed per swing to 2..17.
* Light of Dwayna: decreased recharge time to 20 seconds.
* Martyr: increased cast time to 1 second.
* Heal Party: increased recharge time to 2 seconds.
* Balthazar's Aura: fixed a stacking bug.
Warrior
* Eviscerate: increased adrenaline cost to 8 swings.
* "I will avenge you!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.
* Thrill of Victory: decreased recharge time to 8 seconds.
* Bull's Strike: now triggers on moving instead of fleeing.
* Defensive Stance: increased duration to 5..20 seconds.
* Crude Swing: increased damage to 1..20.
* Shield Bash: Skill reworked. "The next attack skill against you is blocked. If the attack was a melee attack skill, that skill is disabled for an additional 15 seconds, and the attacker is knocked down."
* "Shields up!": now blocks 50% of the time.
* Defy Pain: decreased adrenaline cost to 6 swings.
* Protector's Strike: reduced swing time to .5 seconds; increased recharge time to 3 seconds.
* Griffon's Sweep: increased damage to 5..20.
* Deflect Arrows: now ends only when you successfully hit with an attack.
* Warrior's Endurance: increased duration to 10..23 seconds.
* Dwarven Battle Stance: now also increases attack speed by 10%.
* Disciplined Stance: reduced recharge time to 45 seconds.
* Wary Stance: reduced recharge time to 45 seconds.
* Riposte: increased damage to 20..80.
* Deadly Riposte: increased damage to 15..75.
* Shield Stance: decreased recharge time to 45 seconds.
* Flurry: fixed a bug that reduced your damage more than 25%.
* Thrill of Victory: fixed a bug that caused you to gain a little bit of Health when you hit with the attack.
* Gash: fixed a bug that caused this skill to deal its damage twice; increased damage to 5..20.
* Bull's Charge: now triggers on moving foes instead of fleeing foes.
Ranger
* Dust Trap: reduced Blindness duration to 3..8 seconds.
* Crippling Shot: increased Energy cost to 15; Crippled duration now scales 1..8.
* Power Shot: increased damage to 10..25.
* Precision Shot: increased damage to 10..25.
* Determined Shot: increased damage to 5..20.
* Maiming Strike: decreased recharge time to 5 seconds.
* Scavenger Strike: increased damage to 10..25.
* Symbiotic Bond: increased Health regeneration to 1..3 pips.
* Bestial Pounce: decreased recharge time to 10 seconds.
* Feral Lunge: increased damage to 5..35.
* Melandru's Assault: increased damage to 5..35; decreased recharge time to 5 seconds.
* Predator's Pounce: increased damage to 5..35.
* Brutal Strike: increased damage to 5..35; increased conditional damage to 5..35.
* Practiced Stance: increased bonus duration to 30..150%.
* Melandru's Resilience: increased Health regeneration to 3 pips.
* Quick Shot: fixed a bug that caused the arrow to move at a normal speed.
* Determined Shot: increased damage to 5..20; fixed a bug that prevented the arrow from being "blocked" or "evaded"; fixed a bug that stopped this skill from recharging when missed from obstruction.
Guild Battle Updates
* Added silver and gold trims for the guild capes of tournament season winners and runners-up.
* Improved the paths that guild NPCs take when running out of their guild hall during Victory or Death.
* Updated Adrenaline behavior so that death removes all Adrenaline.
* Updated Exhaustion behavior so that if you cast an Exhaustion spell while your maximum energy is below 10, your maximum energy can be reduced to below zero.
* Fixed a bug that allowed attack speeds to stack past 33%.
* Fixed a bug that prevented attack debuffs from reducing a target more than 33% (maximum is 50%).
* Fixed a bug that kept speed boosts from having an effect on you if you had a debuff slowing you by 50%.
* You are no longer considered "attacking," "using a skill," or "casting a spell" while you are running to get in range of a target.
* Fixed a bug that caused attack skills with non-weapon attributes to calculate damage and critical hit chance incorrectly.
* Clarified various skill descriptions
Equipment
* Added two +30 Health, Received Damage -5 (Chance: 20%) shields to the PvP character creation screen; updated monster drops to make the Received Damage -5 (Chance: 20%) drop possible.
* Shields on the PvP character creation screen with the “while Hexed” bonus now have +60 Health and -3 damage reduction.
* Reduced the Lieutenant's Helm Hex duration bonus to 20%, and added it to the PvP character creation screen.
* Increased the Monk’s PvP Ascetic Leg Design to +2 Energy to match the armor bought off of vendors.
* Increased the PvP hammer with additional damage while hexed to 20%.
Mesmer
* Mantra of Resolve: increased Energy cost to 10..4 when interrupted.
* Distortion: increased Energy cost to 4..1 when you "evade" attacks.
* Signet of Weariness: reduced area-of-effect to nearby foes.
* Mantra of Recovery: reduced Energy cost to 10.
* Ignorance: decreased casting time to 1 second.
* Chaos Storm: decreased casting time to 1 second.
* Epidemic: decreased Energy cost to 10.
* Ineptitude: increased damage to 30..135.
* Fevered Dreams: increased duration to 10..25 seconds.
* Energy Drain: decreased recharge time to 25 seconds.
* Energy Tap: decreased recharge time to 25 seconds.
* Blackout: increased recharge time to 12 seconds.
Necromancer
* Offering of Blood: increased sacrifice to 20%.
* Unholy Feast: reduced number of targets affected to 1..4; increased damage to 10..65; reduced recharge to 20 seconds.
* Enfeebling Blood: reduced recharge to 5 seconds; reduced sacrifice to 10%.
* Chilblains: Poison now only lasts 10 seconds.
* Deathly Chill: increased unconditional damage to 5..50; decreased conditional damage to 5..35.
* Shadow of Fear: reduced recharge time to 5 seconds.
* Plague Sending: reduced cast time to 1 second; increased recharge time to 5 seconds; fixed a bug that caused this skill to transfer default durations instead of remaining duration.
* Blood Renewal: fixed a bug that allowed the heal to heal twice when stacked.
* Insidious Parasite: fixed a bug that prevented the numbers from displaying.
* Mark of Subversion and Soul Leech: changed their damage from normal to life stealing to match their skill descriptions.
* Order of the Vampire: no longer triggers if you have other Necromancer Enchantments on you.
Elementalist
* Gale: increased Energy cost to 10.
* Conjure Flame: no longer removes Enchantments.
* Inferno: increased damage to 30..135.
* Fire Storm: decreased cast time to 2 seconds.
* Rust: decreased recharge time to 15 seconds.
* Conjure Frost: no longer removes Enchantments.
* Conjure Lightning: no longer removes Enchantments.
* Whirlwind: decreased recharge time to 8 seconds.
* Flame Burst: increased damage to 15..120.
* Rodgort's Invocation: increased damage to 15..120.
* Mark of Rodgort: decreased recharge time to 5 seconds.
* Lava Font: increased damage to 5..35 per second.
* Searing Heat: increased damage to 5..35 per second.
* Lightning Javelin: decreased recharge time to 2 seconds.
* Mist Form: decreased cast time to 1 second.
* Lightning Surge: fixed a bug that caused this skill to not trigger properly when its duration was reduced.
Monk
* Mend Ailment: increased recharge time to 5 seconds.
* Holy Veil: increased recharge time to 12 seconds.
* Shield of Regeneration: increased duration to 5..13 seconds.
* Purge Signet: reduced recharge time to 20 seconds.
* Shielding Hands: reduced cast time to .25 seconds.
* Resurrect: reduced cast time to 6 seconds; increased recharge time to 5 seconds.
* Restore Life: increased recharge time to 5 seconds; increased percentage of Health the target party member is returned with to 20..65%.
* Scourge Sacrifice: decreased cast time to 1 second.
* Watchful Spirit: decreased cast time to 1 second.
* Shield of Deflection: increased armor bonus to 15..30.
* Aura of Faith: decreased recharge time to 15 seconds.
* Peace and Harmony: skill reworked. Now ends if ally casts a Spell on target foe or deals damage to a foe; reduced recharge time to 30 seconds.
* Unyielding Aura: decreased recharge time to 15 seconds; when this Skill ends, it now exploits the ally's corpse.
* Mark of Protection: now only disables your skills for 5 seconds.
* Healing Hands: increased the amount healed to 5..35; now triggers on damage instead of attack.
* Live Vicariously: increased amount healed per swing to 2..17.
* Light of Dwayna: decreased recharge time to 20 seconds.
* Martyr: increased cast time to 1 second.
* Heal Party: increased recharge time to 2 seconds.
* Balthazar's Aura: fixed a stacking bug.
Warrior
* Eviscerate: increased adrenaline cost to 8 swings.
* "I will avenge you!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.
* Thrill of Victory: decreased recharge time to 8 seconds.
* Bull's Strike: now triggers on moving instead of fleeing.
* Defensive Stance: increased duration to 5..20 seconds.
* Crude Swing: increased damage to 1..20.
* Shield Bash: Skill reworked. "The next attack skill against you is blocked. If the attack was a melee attack skill, that skill is disabled for an additional 15 seconds, and the attacker is knocked down."
* "Shields up!": now blocks 50% of the time.
* Defy Pain: decreased adrenaline cost to 6 swings.
* Protector's Strike: reduced swing time to .5 seconds; increased recharge time to 3 seconds.
* Griffon's Sweep: increased damage to 5..20.
* Deflect Arrows: now ends only when you successfully hit with an attack.
* Warrior's Endurance: increased duration to 10..23 seconds.
* Dwarven Battle Stance: now also increases attack speed by 10%.
* Disciplined Stance: reduced recharge time to 45 seconds.
* Wary Stance: reduced recharge time to 45 seconds.
* Riposte: increased damage to 20..80.
* Deadly Riposte: increased damage to 15..75.
* Shield Stance: decreased recharge time to 45 seconds.
* Flurry: fixed a bug that reduced your damage more than 25%.
* Thrill of Victory: fixed a bug that caused you to gain a little bit of Health when you hit with the attack.
* Gash: fixed a bug that caused this skill to deal its damage twice; increased damage to 5..20.
* Bull's Charge: now triggers on moving foes instead of fleeing foes.
Ranger
* Dust Trap: reduced Blindness duration to 3..8 seconds.
* Crippling Shot: increased Energy cost to 15; Crippled duration now scales 1..8.
* Power Shot: increased damage to 10..25.
* Precision Shot: increased damage to 10..25.
* Determined Shot: increased damage to 5..20.
* Maiming Strike: decreased recharge time to 5 seconds.
* Scavenger Strike: increased damage to 10..25.
* Symbiotic Bond: increased Health regeneration to 1..3 pips.
* Bestial Pounce: decreased recharge time to 10 seconds.
* Feral Lunge: increased damage to 5..35.
* Melandru's Assault: increased damage to 5..35; decreased recharge time to 5 seconds.
* Predator's Pounce: increased damage to 5..35.
* Brutal Strike: increased damage to 5..35; increased conditional damage to 5..35.
* Practiced Stance: increased bonus duration to 30..150%.
* Melandru's Resilience: increased Health regeneration to 3 pips.
* Quick Shot: fixed a bug that caused the arrow to move at a normal speed.
* Determined Shot: increased damage to 5..20; fixed a bug that prevented the arrow from being "blocked" or "evaded"; fixed a bug that stopped this skill from recharging when missed from obstruction.
Guild Battle Updates
* Added silver and gold trims for the guild capes of tournament season winners and runners-up.
* Improved the paths that guild NPCs take when running out of their guild hall during Victory or Death.