View Full Version : Counter-Strike: Source Update Available
maDDin
1st February 2006, 06:19
An update to Counter-Strike: Source has been released. The update will be applied automatically when your Steam client is restarted. The specific change is:
Counter-Strike: Source
The grasses and shrubs in cs_compound and de_port have been restored to their original state
Source (http://www.steampowered.com/index.php?area=news&id=505)
maDDin
25th August 2006, 08:50
Counter-Strike: Source Update Released
(http://storefront.steampowered.com/v/index.php?area=news&id=728&) Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike: Source
The radar display has been enhanced
de_train has received a High Dynamic Range (HDR) lighting treatment, as well as some bug fixes and layout tweaks
The player's eye height while crouching now matches their in-game player model eye position more closely
SourceTV now shows the weapon in first-person view
SourceTV supports the tv_transmitall command
Assorted exploit fixes
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Source (http://storefront.steampowered.com/v/index.php?area=news&id=728&)
Someone tried the new radar thingy?
maDDin
25th August 2006, 22:05
http://img153.imageshack.us/img153/1876/dedust0001ml4.jpg
hm looks like dod radar thingy
SK
26th August 2006, 01:26
I like it when your observing.
BLACK
26th August 2006, 12:41
Radar thing is nice but it has a couple of flaws especially since you can see through boxes after you seen someone they stay on :S
Bas
26th August 2006, 14:09
I like it! Finally the radar is useful in CSS.
maDDin
31st August 2006, 12:59
Counter-Strike: Source and SourceTV Updates Released
August 30, 2006, 4:16 pm - Jason Ruymen
Updates to Counter-Strike: Source and SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike: Source
Fixed a crash caused by loading a custom map that has an associated .nav file but no "place names" in the navigation mesh
Fixed an issue with cl_minmodels swapping CT and T skins
Enemies can no longer be "radar spotted" through smoke clouds or while blind
The radar obeys HudRadar properties in the HudLayout file now
Your "self dot" in the radar now shows your view cone
The inset overview zoom level is no longer reset to default each roundSourceTV
Fixed free-look mode in tv_transmitall mode
Fixed missing sounds and effects on servers with high tickrate
Fixed relay proxies connecting with wrong name "Unnamed"
"tv_chattimelimit 0" disables spectator chatting
Fixed rendering bug with area portals
Added client command "status", showing basic info about the SourceTV server your connected to
Fixed "sv_visiblemaxplayers" effecting SourceTV client slot count-------------------------------------------------------------------------
Source (http://storefront.steampowered.com/v2/index.php?area=news&id=735&)
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