Naigel
17th December 2004, 15:13
Taken from Natural-Selection.org (http://www.natural-selection.org/v30b6-changelog.html) (which is currently down due to server move).
Gameplay changes
O Aliens have innate regeneration at a rate of 2% per second, this regeneration will always heal at least 1 point of health or armor and stacks with DC healing, but doesn't 'stack' with Regeneration.
O Alien upgrades cost 0 resources.
O Gestating to skulk costs 0 resources.
O Sieges no longer damage friendly players.
O Siege now does 330 Damage.
O Turrets now prioritize players over structures.
O Offense Chambers now priorities players over structures.
O Parasite now takes precedence over Scent of Fear image (allows players to see that their Parasite hit when using SOF to help teammates track enemies).
O Parasite now has a different icon based on if the target was a player or a structure.
O Bile Bomb's range has been increased by 15%.
O Cat-pack cost has been reduced from 4 to 3.
O Marines near Sensory chambers show up as if detected by Scent of Fear.
Game mechanics
O Hitbox code has been much improved, so shooting through the legs of an Onos will miss, while shots on edges of models will now hit.
O Players using Cloaking upgrade will no longer be fully visible at any time unless attacking.
O Players moving faster than walking pace will gradually become more visible the faster they move, but only to a max visibility of 30%.
O Turrets will not fire at aliens with less than 10% visibility.
O Clicking on an enemy structure (visible, non-visible and cloaked) gives a 'move to' waypoint.
O Shotgun range begins to fall off at 500 units, and is then reduced by 1% for every 2 further units, resulting in 0 damage after 700 units, to stop shotgun sniping.
O If you are within 600 units of marine start, you will not be transported in by Distress Beacon.
O Group waypoints will now act like personal waypoints for each player (so when you reach the waypoint, it disappears for you, while remaining for all other players).
O Alien respawn time reduced for teams larger than 6. As the number of hives increase, this time is increased, so at 3 hives there is no difference from respawn rate at 6 players.
O Combat wavespawn now takes a 5 seconds plus 2 seconds for every dead player, up to a maximum of 13 seconds.
O Added 'notready' command to reverse ready status in tournament mode.
O Fixed exploit where structures could be dropped near marines in water to avoid building restrictions.
O Equipment, med-packs, ammo-packs, etc. can again be dropped directly on players.
O Acid rocket now does double damage to armor.
O Knife knockback has been removed.
O Players no longer join a team in the 'dead' state.
Cosmetic changes:
O Added Heavy Armor falling sound.
O Gave each Alien a unique landing sound.
O Updated Jetpack sound.
O Updated LMG clip out and clip in sounds.
O Updated Pistol reload sounds.
O Reverted LMG firing sound back to sound from beta 4.
O Updated welder idle sound to be more obvious when not welding anything.
O Replaced raindrop sprites.
O Added a "player joined team" messages to HUD.
O Updated med-pack model.
O Updated cat-pack commander menu icons to provide a consistent interface.
O Friendly parasited players no longer show up in hive sight, and are no longer notified that they are parasited (Parasite still does FF damage though).
O Hive locations always appears on Hive Sight.
O Unbuilt hives use a different sprite for easy detection.
O Commander Station always shows as closed in combat maps.
Gameplay changes
O Aliens have innate regeneration at a rate of 2% per second, this regeneration will always heal at least 1 point of health or armor and stacks with DC healing, but doesn't 'stack' with Regeneration.
O Alien upgrades cost 0 resources.
O Gestating to skulk costs 0 resources.
O Sieges no longer damage friendly players.
O Siege now does 330 Damage.
O Turrets now prioritize players over structures.
O Offense Chambers now priorities players over structures.
O Parasite now takes precedence over Scent of Fear image (allows players to see that their Parasite hit when using SOF to help teammates track enemies).
O Parasite now has a different icon based on if the target was a player or a structure.
O Bile Bomb's range has been increased by 15%.
O Cat-pack cost has been reduced from 4 to 3.
O Marines near Sensory chambers show up as if detected by Scent of Fear.
Game mechanics
O Hitbox code has been much improved, so shooting through the legs of an Onos will miss, while shots on edges of models will now hit.
O Players using Cloaking upgrade will no longer be fully visible at any time unless attacking.
O Players moving faster than walking pace will gradually become more visible the faster they move, but only to a max visibility of 30%.
O Turrets will not fire at aliens with less than 10% visibility.
O Clicking on an enemy structure (visible, non-visible and cloaked) gives a 'move to' waypoint.
O Shotgun range begins to fall off at 500 units, and is then reduced by 1% for every 2 further units, resulting in 0 damage after 700 units, to stop shotgun sniping.
O If you are within 600 units of marine start, you will not be transported in by Distress Beacon.
O Group waypoints will now act like personal waypoints for each player (so when you reach the waypoint, it disappears for you, while remaining for all other players).
O Alien respawn time reduced for teams larger than 6. As the number of hives increase, this time is increased, so at 3 hives there is no difference from respawn rate at 6 players.
O Combat wavespawn now takes a 5 seconds plus 2 seconds for every dead player, up to a maximum of 13 seconds.
O Added 'notready' command to reverse ready status in tournament mode.
O Fixed exploit where structures could be dropped near marines in water to avoid building restrictions.
O Equipment, med-packs, ammo-packs, etc. can again be dropped directly on players.
O Acid rocket now does double damage to armor.
O Knife knockback has been removed.
O Players no longer join a team in the 'dead' state.
Cosmetic changes:
O Added Heavy Armor falling sound.
O Gave each Alien a unique landing sound.
O Updated Jetpack sound.
O Updated LMG clip out and clip in sounds.
O Updated Pistol reload sounds.
O Reverted LMG firing sound back to sound from beta 4.
O Updated welder idle sound to be more obvious when not welding anything.
O Replaced raindrop sprites.
O Added a "player joined team" messages to HUD.
O Updated med-pack model.
O Updated cat-pack commander menu icons to provide a consistent interface.
O Friendly parasited players no longer show up in hive sight, and are no longer notified that they are parasited (Parasite still does FF damage though).
O Hive locations always appears on Hive Sight.
O Unbuilt hives use a different sprite for easy detection.
O Commander Station always shows as closed in combat maps.